![]() ![]() The orcs fell, but a few hundred turns later I was betrayed by a High Elf who had, up until that point, been a useful ally. As I once again spurred my faithful giant lizard steed onward toward daylight, I could clearly make out cries of terror in the guttural patois of the ruling orcish class. A few dwarven prospectors, a human assassin and a pair of red dragons eventually joined our ranks. There I waited, biding my time, as my generals rallied new soldiers. He'd sacked almost the entirety of my kingdom, forcing my meager remaining troops to hole up in a labyrinthine cave system beneath the surface. Knowing the difference between these three types of spells will help you make better decisions when researching new Tomes of Magic.Last Saturday, at about four in the morning, I found myself locked in a war of attrition with an angry orc. Finally, tactical spells are spells you can only use during combat and generally revolve around direct damage, buffs, and debuffs. ![]() Summoning spells fall into this category and there are a few other types as well, such as race transformations. Strategic spells are particularly expensive, but you can cast them on the world map whenever you have enough casting points. The other two types of spells don’t require upkeep, but they cost a lot more mana to cast. ![]() Be mindful when using a bunch of these spells because their upkeep cost can stack up quickly. All these spells have a mana upkeep cost that varies depending on how many units are affected. Active spells mostly consist of enchantments that remain active until you manually cancel them. Namely, you have your active spells, your strategic spells, and your tactical spells. Age of Wonders 4 spells can be grouped into three main categories based on their type (as opposed to affinity). ![]()
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